daniela monteiro.
web developer & designer.
game developer.
porto, portugal.
my portfolio.
my work ↘
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A team focused on organizational improvement. With a project was in partnership with INOVA+.
A web app designed to help improve team-work. A school project made with next.js.
A collection of 2d pixel games made with Unity, for an intership.
A few mini-games made with Unity, designed to explore all facets of the tool's capabilities.
A web page made with Vue.js. With an award winning gamification-centered design.
A 3D mini-game made for the web, designed and developed fully with Three.js.
A 2d pixel game made with WebGL. Made with the intent of exploring the tool and get creative.
A user-centered redesign of the website for a UI/UX project, developed through user research.
A web page dedicated to tutorials, with a gamification-centered design
A small Virtual Reatily project, developed with the framework a-frame.
about me ↘
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Hi! I'm
I'm a software engineer, full-stack developer,
game developer and a teacher.
Daniela
Monteiro.
read me ↘
I design and build digital experiences that live at the intersection of the web, games, and software systems. With a Bachelor's in Web Technologies and a Master's in Software Engineering currently underway, I bring together front-end craftsmanship, back-end architecture, and real-time interactivity. My work isn't just about making things work, it's about making them engaging, performant, and built to scale.
I'm currently deepening my expertise in software engineering, architecture, and development pipelines to build applications that are as robust as they are innovative. Whether I'm crafting a web platform, optimizing a game engine, or architecting a backend service, I approach every project with the same curiosity and rigor. I'm always looking for challenges that push me to grow and create something truly memorable.
my skills ↘
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like
what
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see?
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